![]() The healing skill Words of Exaltation provides a -40% incoming damage protection for 3 seconds, with a 1.30 cooldown, which is nice but very short. ![]() With a class like the rune keeper many skills (and indeed traits) have effects and/or implications on other skills, so I will point out an example purely for reference. A list of Traits can be found here, and a list of skills here. Don’t forget to read your tool tips and work on your deeds and read carefully what they, and your class set bonuses, do. But most important go and roll one and try it out. It can be a complex and very fun class to play, but really the best way to learn is to search about the web, there are some great guides out there like this one (although a little out of date still full of great info), or indeed this one. It’s very difficult to talk about standard rotations for a Rune-Keeper as your traits, or indeed role varies massively. OK so here I’m looking at my attacks and skills and their location in relation to my rotations and access for use. Now I’ll look at access for use in my rotation. The skills to the right are generally utility, and/or stance switching effect, which are used for bringing a little unique Rune-keeper flavour to the table, which is jumping from a healer to a DPS machine, or vice versa. when DPS’ing I am mostly using the bottom Red section as appropriate, and the yellow bottom row, and sometimes yellow second row as appropriate, and of course still the blue strip under the top right. For healing I am mostly using the green top bar and the yellow top row, and sometimes yellow second row, of the yellow box to the left, and the blue strip just under the top right as appropriate. In addition you will see that the DPS attuning skills are split into 3 rows of damage type explained more below. So here is an exploded view of my quickslots showing skill locations.As I mentioned I now use the tonic bars plug-in for Skirmish skills, emotes, and spare things like water pots in the Forges as appropriate for a specific run.Īs you can see I have broken the skills into 3 distinct blocks: Neutrally attuning skills, DPS attuning skills, and heal attuning skills. This to me is the most logical way, but as is often the case the usefulness of the skill and/or its place in a rotation will affect and often mess this up a little bit. So firstly I’ll look at layout out my skills into some kind of thematic groups as to what they do. The Other four dots down the side are for my Rune-keepers Chisel and Rifflers, and probably I will eventually put 2 rune-keepers satchels there, or perhaps put them with the rune-stones on my main bar, and move my consumables to the side. The two black dots are my skirmish summon, and direct commands, which are always places in that position on all my characters, enabling quick use, but without having to clutter my bars in general world gameplay. With the appearance of LUA scripting I have made good use of the Tonic bars plugin, to hold tracking skills, racial skills, ports, mounts, and I also have some invisible buttons where the black dots on the diagram which appear when hovered over. I move using the WASD, and QE keys, and Space Bar to jump, and pan camera and execute skills with the mouse, and its built-in buttons. In addition, and as with all these articles, they are laid out for a mouseclicker like myself. It is not the remit of this little article to explain this in any detail, you can find a good explanation of how the system works here, but this article will assume an advanced level of familiarity with the class. As you can see with the Rune-Keeper there are a lot of greyed out skills, and various ones of these will light up depending on your attunement level, enabling you to access higher skills. "I played this for like 8 hours, it's a fantastic little game.So as per usual I will start out with my basic bar as it appears out of combat. Over 20 different monster types to fight.Find wood and stone to improve your castle.Upgrade your castle, improve your gear, train skills and brew potionsĬan you score 10000000 and earn your freedom? And it’s damned good.” - Owen Faraday – Pocket Tactics ![]() “Mashes together two of the most interesting genres of the last years: the puzzle RPG and infinite runner. I’m half-hoping I never make it” - Mike Fahey – Kotaku Pass it on.” - Ben Kuchera – Penny Arcade Report “This is one of my favorite iOS games in a long time. “This game is so good it makes me want to cry” - Eli Hodapp – Editor In Chief – TouchArcade Run the dungeon and match to handle the things you encounter Genre: Action, Role Playing, Casual, Puzzle, Indie,ġ0000000 is a Dungeon Crawling RPG Matching Game. Platforms: PC, iOS, Android, macOS, Linux, Publisher: EightyEight Games LTD, EightyEightGames Developer: EightyEight Games, EightyEight Games LTD, EightyEightGames
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